Digital Portfolio

A selection of my digital work, from latest to oldest…

Prospect

Prospect is a next-generation data visualization collaboratory, produced in the Digital Innovation Lab at the University of North Carolina (2015-16).

A Prospect Timeline (with data Filters)
A Prospect Timeline (with data Filters)

Exploring Celtic Civilizations

An online coursebook introducing the concepts and contents (in summary) of Celtic Studies in digital format, leveraging the functionality of Prospect for data visualizations and dynamic diagrams connected to expository text narratives. See this link.

EarlyCelticLiteracy
Display of textual narrative (left) that is correlated to visualizations of data universe (right).

Celtic Poets in North America

An incipient Digital Humanities project to collect information about poets composing in Celtic languages (Breton, Cornish, Irish, Manx, Scottish Gaelic and Welsh) who were or are resident in Canada and the United States since the 18th-century. See this link. Uses Prospect for data visualizations.

CelticPoetsMap
Map of places where Celtic-language poets flourished.
CelticPoetsTimeline
Timeline of when Celtic-language poets flourished.

DH Press

DH Press is a Digital Humanities data visualization platform, produced in the Digital Innovation Lab  of the University of North Carolina (2012-2014).

DH Press backend Dashboard.
DH Press backend Dashboard.
DH Press FacetBrowser (front-end visualizer)
DH Press FacetBrowser (front-end visualizer)

Finding the Celtic

An experimental online collaborative Digital Humanities interface, based on UVA’s Collex system, funded by a Digital Humanities Initiative grant from the National Endowment for the Humanities (2007-2008).

FtC User interface, with areas of GUI marked.
FtC User interface, with areas of GUI marked.
User examining set of objects.
User examining set of objects.

Celtic History Museum

A virtual museum of Celtic history and artifacts, created on Apple’s HyperCard (1991-92).

Welcome screen.
Welcome screen.

DungeonMaster

A pioneering real-time texture-mapped computer game (produced 1985-90) while a member of the FTL Games team.

The “character inventory” screen.
The “character inventory” screen.
A real-time live action shot of game play,
A real-time live action shot of game play,